Summary
Chus Nieto is an R&D characters supervisor and software developer with 12 years of experience applying advanced computer graphics, rigging, and deformation research to production pipelines for VFX and feature animation. He bridges academic rigging research (PhD work in procedural rigging and real-time skinning) with hands-on studio leadership, having led rigging R&D at DNEG and now steering character technology at Skydance Animation. His strengths combine deep algorithmic knowledge—kinematics, geometry processing, parallel CPU/GPU computing—and practical toolbuilding (Maya SDK, real-time systems, Unreal) to improve artist workflows and scalability. Known for creating DCC-agnostic procedural rigging frameworks, he has published and presented industry-facing research and shipped solutions on high-profile projects from Venom to Ron’s Gone Wrong. Colleagues rely on him to translate chaotic production needs into robust, modular architectures that empower artists. Based in Madrid, he brings an unusual mix of technical rigor and artistic sensitivity that helps studios tell better stories through smarter character tech.
12 years of coding experience
10 years of employment as a software developer
Rigging seminar, Animation, Rigging seminar, Animation at Pepe-school-Land
UPC Universitat Politècnica de Catalunya
Spanish, English, Catalan