Cihan Sakarya is an Electrical and Electronics Engineer with nine years' experience building interactive graphics and game systems, primarily using C++ and Unreal Engine. He combines strong 3D math intuition with shader development expertise, exemplified by thoughtful Shadertoy pieces like his Earth and Portal shaders. Based in Eskişehir, Turkey, he also publishes assets to the Unity Asset Store and maintains a GitHub portfolio focused on game tech. Known for bridging engineering rigour with creative visuals, he brings systems-level thinking to real-time rendering problems. Colleagues can expect a hands-on developer who prototypes ambitious graphics ideas into reusable tools and assets.
Contributions:27 commits, 6 PRs, 23 pushes in 1 year 6 months
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