Summary
CJ Ordog is an Associate Software Engineer at Blizzard Entertainment with a decade of hands-on experience in computer graphics and game development, blending engine programming work on World of Warcraft with internships at NVIDIA and practical iOS and web development roles. Based in Los Angeles, he has taught VR and led the ACM Game Studio at UCLA, translating academic instruction into polished, playable projects and industry-ready pipelines. His background spans low-level engine work, mobile UX polish, and network research experiments, showing a rare mix of graphics, systems, and user-facing product experience. Known for mentoring and curricular design, he brings both production-quality coding and a knack for teaching complex concepts to engineers new to game development.
10 years of coding experience
2 years of employment as a software developer
Junior, Junior at University of California, Los Angeles