Claire Samuels is a Senior Software Engineer in New York with 10 years of experience building real-time 3D interaction and gameplay systems, primarily using Unity and C#. She has shipped high-profile VR and mobile titles—contributing performance and networking improvements that stabilized client framerates and doubled server tick rates on Population: One—and now works on the Cookie Jam franchise at Jam City. Claire combines gameplay feature development with low-level systems work (multithreaded physics, efficient data serialization) and a strong focus on CI/CD and automated testing to accelerate release cycles. Her background spans interactive entertainment, AR/streaming apps, and tooling for third-party platforms, and she mentors junior engineers while driving codebase improvements. Unusually, she also has a long history translating Japanese manuscripts using automation pipelines and showcases live projects at clairemation.com, reflecting a blend of creative and technical craftsmanship.
Contributions:43 commits, 39 pushes, 1 branch in 25 days
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Claire Samuels - Senior Software Engineer at Jam City