Clarence Tay

Software Engineer at Blackmagic Design

Singapore
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Summary

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Senior
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Top School
Clarence Tay is a software engineer based in Singapore with over 10 years of experience building games, webapps, and tools, currently contributing at Blackmagic Design after internships at Razer and a long history of freelance game and web development under the indie label "Petraller." He holds a BS in Computer Science (Interactive Media & Game Development) from DigiPen with strong academic credentials and a diploma in Game Design & Development, combining solid engineering with creative production skills like music composition and video. Clarence has shipped projects across Unity, Unreal, Godot, and web stacks (Node.js, Vue, Express) and even trained a custom TensorFlow model for embedded deployment, showing a mix of real-time graphics, web integration, and applied ML. Comfortable owning projects end-to-end, he brings a designer’s sensibility to engineering problems and a track record of integrating lighting and interactive systems for consumer hardware.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science - BS, Computer Science in Interactive Media and Game Development, cGPA of 4.79 / 5, Bachelor of Science - BS, Computer Science in Interactive Media and Game Development, cGPA of 4.79 / 5 at DigiPen Institute of Technology Singapore
bookDiploma in Game Design & Development, cGPA of 3.91 / 4, Diploma in Game Design & Development, cGPA of 3.91 / 4 at Temasek Polytechnic
languagesEnglish, Chinese
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Github Skills (19)

plugin9
minecraft8
headers7
deferred-rendering6
stylish4
game-development4
kotlin3
android3
cpp3
ads3
music3
build-configuration3
game-engine3
engine3
premake2

Programming languages (4)

C#C++JavaScriptKotlin

Github contributions (5)

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Contributions:13 pushes, 1 branch in 6 years 10 months
Petraller/Code-Blue

Nov 2017 - Mar 2018

Contributions:58 pushes, 2 branches in 4 months
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Clarence Tay - Software Engineer at Blackmagic Design