Summary
Clarence Tay is a software engineer based in Singapore with over 10 years of experience building games, webapps, and tools, currently contributing at Blackmagic Design after internships at Razer and a long history of freelance game and web development under the indie label "Petraller." He holds a BS in Computer Science (Interactive Media & Game Development) from DigiPen with strong academic credentials and a diploma in Game Design & Development, combining solid engineering with creative production skills like music composition and video. Clarence has shipped projects across Unity, Unreal, Godot, and web stacks (Node.js, Vue, Express) and even trained a custom TensorFlow model for embedded deployment, showing a mix of real-time graphics, web integration, and applied ML. Comfortable owning projects end-to-end, he brings a designer’s sensibility to engineering problems and a track record of integrating lighting and interactive systems for consumer hardware.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS, Computer Science in Interactive Media and Game Development, cGPA of 4.79 / 5, Bachelor of Science - BS, Computer Science in Interactive Media and Game Development, cGPA of 4.79 / 5 at DigiPen Institute of Technology Singapore
Diploma in Game Design & Development, cGPA of 3.91 / 4, Diploma in Game Design & Development, cGPA of 3.91 / 4 at Temasek Polytechnic
English, Chinese