Clark Kromenaker

Principal Engineer at Hidden Variable Studios

Honolulu, Hawaii, United States
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Summary

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Senior
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Top School
Clark Kromenaker is a Principal Engineer and lifelong game programmer with over a decade of experience shipping commercial titles and building studio infrastructure at Hidden Variable Studios. A USC Computer Science alumnus, he has led engineering on projects from mobile fighting games to asynchronous multiplayer, architected shared libraries and CI pipelines, and champions simple, maintainable code. Comfortable across gameplay, engines, tools, rendering, audio, networking and SDK integration, he excels as a generalist on small teams and as a mentor—he also taught video game programming and Unity labs at USC. Based in Honolulu, Clark blends a programmer’s craft with a designer’s appreciation for interactive storytelling, favoring pragmatic engineering practices that keep teams productive and products polished.
code11 years of coding experience
job9 years of employment as a software developer
bookComputer Science Game Development Software Development, Computer Science Game Development Software Development at University of Southern California
languagesEnglish
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Stackoverflow

Stats
497reputation
25kreached
3answers
19questions
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Github Skills (36)

parsing10
3d10
game-engine9
game-development9
open-source8
godot8
nuget-package7
cpp6
ansi-c6
android6
xbox6
amazon-web-services6
android-activity6
algorithm6
authentication6

Programming languages (4)

C#C++CScala

Github contributions (5)

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kromenak/gengine

Jul 2017 - Dec 2022

A 3D game engine capable of parsing and running data files from the classic Sierra Studio's adventure game Gabriel Knight 3
Contributions:23 releases, 2 reviews, 1098 commits in 5 years 5 months
3dgame-engineparsing
kromenak/lua-unity-binding

Jul 2015 - Apr 2016

Contributions:7 commits, 5 pushes, 1 branch in 8 months
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