Clark Kromenaker is a Principal Engineer and lifelong game programmer with over a decade of experience shipping commercial titles and building studio infrastructure at Hidden Variable Studios. A USC Computer Science alumnus, he has led engineering on projects from mobile fighting games to asynchronous multiplayer, architected shared libraries and CI pipelines, and champions simple, maintainable code. Comfortable across gameplay, engines, tools, rendering, audio, networking and SDK integration, he excels as a generalist on small teams and as a mentor—he also taught video game programming and Unity labs at USC. Based in Honolulu, Clark blends a programmer’s craft with a designer’s appreciation for interactive storytelling, favoring pragmatic engineering practices that keep teams productive and products polished.
10 years of coding experience
9 years of employment as a software developer
Computer Science Game Development Software Development, Computer Science Game Development Software Development at University of Southern California
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Clark Kromenaker - Principal Engineer at Hidden Variable Studios