Principal Graphics Programmer at Gamedev & Functional Programming
Liverpool, England, United Kingdom
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Summary
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Claudia Doppioslash is a Principal Graphics Programmer with 12 years of experience crafting physically based rendering, procedural generation, and shader systems for AAA games and XR. Based in Liverpool, she blends deep technical expertise in Unreal Engine 5, Unity, Houdini and Rust with practical pipelines like photogrammetry, PDG and build automation. Author of a book on physically based shaders and multiple Pluralsight courses, she pairs public teaching with hands-on engine work and profiling/optimisation at Wushu Studios. Her open-source contributions include full-stack updates to the well-known rust-gamedev "arewegameyet" resource, demonstrating a commitment to the game-dev ecosystem beyond proprietary code. Former roles span graphics, AR/VR and functional programming—an unusual mix that gives her a systems-oriented view of rendering and toolchains. Colleagues rely on her for shipping robust rendering features and for translating research-grade shading into production-ready assets.
12 years of coding experience
14 years of employment as a software developer
Computer Science, Computer Science at University of Genoa
Contributions:131 commits, 91 PRs, 122 pushes in 3 years 2 months
Contributions summary:Claudia contributed to the "Are we game yet?" repository, focusing on adding and updating content related to game development libraries and engines. This included adding new categories (AI and Input) and listing various crates within those categories, along with their documentation links and descriptions. The user also made updates to the main page, including fixes and content additions to the resources section, and implemented layout and UI tweaks.
Contributions:3 commits, 2 pushes, 1 branch in 11 months
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Claudia Doppioslash - Principal Graphics Programmer at Gamedev & Functional Programming