Summary
Claudio Andaur is a versatile CG artist and 3D generalist with 13 years of experience specializing in character animation, rigging and visual effects across feature films, shorts, documentaries and advertising. A Blender pioneer and long-time free-software advocate, he led art direction for the Huayra GNU/Linux OS鈥攐verseeing branding, mascots and interface theming for a national education project. He has served as lead rigger on feature productions like Plum铆feros and continues to rig and shader assets for real-time pipelines, exporting Blender work into Unreal. Claudio combines practical studio production experience with teaching Blender to animation students, and sustains a freelance studio practice handling anything related to animation and rigging. Trained originally as a chemical engineer, he brings a methodical, interdisciplinary approach that bridges technical problem-solving with strong illustrative and painterly sensibilities.
13 years of coding experience
8 years of employment as a software developer
Engineer's degree, Chemical Engineering, Engineer's degree, Chemical Engineering at Universidad Tecnol贸gica Nacional
English, French, Spanish