Claudio Fernandes is a Senior Research Engineer based in London with 11+ years of experience building and productizing machine learning and computer vision systems across gaming, fintech, and large-scale device deployments. He has a strong track record of turning research into production—from autoregressive models for character animation and 3D pose estimation to robust document and presentation-attack detection pipelines used by major European fintechs. Claudio combines deep technical chops (TensorFlow, C++, Unity, AWS, OpenCV) with practical engineering discipline in data curation, annotation strategy, and model lifecycle governance. He has repeatedly bridged research and product, shipping solutions that scaled to millions of devices and integrated into real-time game engines. Beyond implementation, he’s influenced hiring and technical vision at scale-ups and solved non-obvious system problems like temporal discretization for animation and mobile panorama stitching under tight constraints. His academic foundation (MSc in Computer Science) underpins a pragmatic, research-driven approach to solving production ML challenges.
11 years of coding experience
11 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Universidade Federal de Minas Gerais
An advanced memory visualization tool for GDB on Linux
Contributions:92 commits, 16 PRs, 185 pushes in 3 years 10 months
memorylinuxopengl3openglgdb
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Claudio Fernandes - Senior Research Engineer at Meta