Summary
Claus Strasburger is a Chief Software Architect based in Düsseldorf with 14 years of experience building and hardening large-scale infrastructure and developer tooling across game hosting, cloud CI, and embedded systems. He combines deep hands-on expertise in Java, Go and C++ with pragmatic leadership—having led infrastructure teams, platform initiatives, and cross-functional release processes at Improbable and others. Known for hunting down tough compiler and security bugs, he’s comfortable across bare-metal and cloud Kubernetes hybrids, Bazel/MSVC/clang toolchains, and low-level protocol work in embedded devices. Claus favors rigorous engineering, clear communication, and solving the right problems for customers, and he’s keen to bring Rust into production where it makes sense. Unobvious: he pairs large-scale distributed systems experience with real-world field-deployed firmware and RF protocol reverse-engineering from earlier roles.
14 years of coding experience
8 years of employment as a software developer
Abitur, Abitur at Luitpold-Gymnasium München
Bachelor of Science (B.Sc.) Informatik: Games Engineering, Bachelor of Science (B.Sc.) Informatik: Games Engineering at Technical University of Munich
English, German