Summary
Clay Budin is a Senior Immersive Developer based in New York with over two decades of professional experience building interactive graphics, VR/AR, and novel display systems for clients ranging from museums to live entertainment venues. He founded Symbiote Inc / 3D Portraits Brooklyn to commercialize a custom photogrammetry-to-3D-print pipeline and regularly ships projects using Cinder, Unity, Unreal, TouchDesigner and bespoke hardware interfaces. Clay combines low-level graphics and shader work (C/C++, GLSL) with rapid prototyping on Raspberry Pi/Arduino and motion capture/virtual production pipelines, enabling both artistic installations and production-grade immersive experiences. He has a strong record at studios like Framestore, The Mill and MSG Ventures delivering projects on time and on budget, and maintains deep expertise in FX animation, 3D scanning/printing and LED installation control systems. A longtime contributor to the NYC maker and SIGGRAPH communities, he pairs formal training in cognitive science and computer graphics (Harvard, NYU) with a practical, tinkerer’s instinct for solving visual problems.
10 years of coding experience
28 years of employment as a software developer
MS, Computer Science - Graphics and Vision, MS, Computer Science - Graphics and Vision at New York University
BA, Cognitive Science/Psychology, BA, Cognitive Science/Psychology at Harvard University
None, Graphic Design, Computer Art, Photography, None, Graphic Design, Computer Art, Photography at School of Visual Arts
English