Summary
Clayton Stamper is a game-focused software engineer with nine years of hands-on experience building gameplay systems, networking, tooling, and rendering for both indie titles and AAA projects. Based in San Diego, he has shipped multiplayer shooters, procedural dungeon crawlers, and arcade experiences, often implementing leaderboards, account systems, editor tooling, and custom shaders. At Intrepid he specialized in UE5 graphics and character systems, while his indie work demonstrates deep low-level networking, AI via minimax, and a commitment to making only games he'd want to play. He blends strong software engineering practices—UML-driven design, Git workflow leadership, and .NET/Unity expertise—with a creative, player-first mindset that surfaces in polished systems and playable prototypes.
9 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Texas State University