Clayton Stamper

Software Engineer at Cstamp Games, LLC

San Diego, California, United States
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Summary

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Senior
🎓
Top School
Clayton Stamper is a game-focused software engineer with nine years of hands-on experience building gameplay systems, networking, tooling, and rendering for both indie titles and AAA projects. Based in San Diego, he has shipped multiplayer shooters, procedural dungeon crawlers, and arcade experiences, often implementing leaderboards, account systems, editor tooling, and custom shaders. At Intrepid he specialized in UE5 graphics and character systems, while his indie work demonstrates deep low-level networking, AI via minimax, and a commitment to making only games he'd want to play. He blends strong software engineering practices—UML-driven design, Git workflow leadership, and .NET/Unity expertise—with a creative, player-first mindset that surfaces in polished systems and playable prototypes.
code9 years of coding experience
job7 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Texas State University
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Github Skills (10)

infrastructure4
internet4
javascript3
openflow3
oculus1
steamvr1
virtual-reality1
openvr1
unity3d1
steam1

Programming languages (2)

C#HTML

Github contributions (5)

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Contributions:52 commits, 16 pushes, 5 branches in 3 months
ClayMStamper/Shogi

Jun 2018 - Aug 2020

Contributions:61 pushes, 18 branches in 2 years 3 months
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