Clayton Wilkinson is an experienced software engineer with 11+ years at Google leading developer relations engineering for Fuchsia and a long history of architecting scalable systems across startups and enterprise roles. He blends low-level systems expertise (C++, multithreaded middleware, performance management) with modern mobile and AR work, evidenced by Android and Unity contributions such as Google Sign-In, Play Games samples, and the Unity jar resolver. Prior roles as CTO/Chief Architect and VP R&D show his ability to take products from conception to large-scale production—supporting hundreds of thousands of users and measurable revenue growth. Based in San Jose, he pairs a Purdue CS degree and an MS in Management of Technology with a pragmatic inventiveness (several patents and a traffic-speeding method) and a practical knack for developer tooling and platform integration.
11 years of coding experience
18 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Purdue University
MS, Management of Technology, MS, Management of Technology at Georgia Tech Scheller College of Business
Google Sign-In API plugin for Unity game engine. Works with Android and iOS.
Role in this project:
Mobile Developer (Android)
Contributions:5 releases, 19 commits, 2 PRs in 1 year 5 months
Contributions summary:Clayton primarily contributed to the development of the Google Sign-In plugin for the Unity game engine, focusing on Android platform support. Their initial commit established the core Android functionality using Java and the PInvoke API. Subsequent commits involved adding build scripts, addressing build issues, incorporating Firebase integration, and refining the plugin, culminating in a version 1.0 release. The user also made improvements to error handling and addressed iOS compatibility issues.
Contributions:64 commits, 18 PRs, 17 pushes in 2 years 8 months
Contributions summary:Clayton primarily focused on updating and refactoring Android sample applications related to Google Play Games Services. Their contributions involved modifying the `TrivialQuest` sample, including restructuring code to remove inheritance from `BaseGameActivity` and adjusting activity lifecycle management. Additionally, the user updated other sample applications such as `BeGenerous`, `ButtonClicker`, and `CollectAllTheStars2` with similar refactoring, and implementing features like downloading and displaying user profile data.
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