Clément Burgelin

PHD Student at EPFL (École polytechnique fédérale de Lausanne)

Saint-Chef, Auvergne-Rhône-Alpes, France
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Summary

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Senior
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Top School
Clément Burgelin is a PhD student at EPFL researching low-latency distributed data-center systems, combining a decade of software engineering experience with rigorous academic training. He builds performant, reliable, and scalable systems informed by hands-on work as a game-server developer on the long-running MMORPG Dofus and as a backend contributor to the popular open-source osu! project, where he implemented nuanced score-calculation and legacy conversion logic. Comfortable in functional and concurrent programming (Scala) and production codebases aged over a decade, he bridges research ideas and practical engineering. Based in France, he brings a rare mix of systems research depth and product-minded implementation, often focusing on subtle performance and correctness trade-offs.
code10 years of coding experience
job1 year of employment as a software developer
bookJohns Hopkins University
bookBaccalauréat scientifique, Sciences, Mention Très Bien, Baccalauréat scientifique, Sciences, Mention Très Bien at Lycée Victor Berard, Morez, France
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at EPFL (École polytechnique fédérale de Lausanne)
languagesFrench, English, German, Japanese
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Github Skills (7)

oso10
game-development10
csharp10
dotnet-core10
tmap9
bitmaps9
bitmap9

Programming languages (13)

C#JavaC++TeXScalaHTMLTypeScriptShell

Github contributions (5)

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ppy/osu

Apr 2018 - Feb 2025

rhythm is just a *click* away!
Role in this project:
userBack-end Developer
Contributions:32 reviews, 3 PRs, 95 comments in 6 years 11 months
Contributions summary:Clément primarily focused on score calculation and conversion logic within the osu! rhythm game. They implemented new scoring mechanics, including the use of the square root of combo and modifications to how accuracy contributes to the score. Furthermore, the user worked on score conversion tools for legacy scores, incorporating combo and accuracy calculations to accurately reflect the old scoring systems in the new environment. The contributions involved modifications across core scoring components, affecting performance and how scores are generated.
gamemobile-gamebeatmap-parserclick-awayosu
osu-mlpp/wiki

Jul 2019 - Feb 2023

Contributions:19 pushes, 1 branch in 3 years 7 months
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Clément Burgelin - PHD Student at EPFL (École polytechnique fédérale de Lausanne)