Clément Espeute

Tools Programmer at Shiro Games

Bordeaux, Nouvelle-Aquitaine, France
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Summary

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Rockstar
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Top School
Clément Espeute is a tools-focused game programmer with 11 years of experience building developer-facing systems and gameplay code for narrative-driven studios. After studying computer science at INSA Lyon, he progressed from intern to game programmer at DONTNOD Entertainment and now crafts production tools at Shiro Games, helping streamline pipelines for game teams. He blends practical game-dev experience with a tooling mindset, improving workflows that reduce iteration time and boost team productivity. Based in Bordeaux, he pairs French studio experience with hands-on engineering across both game and tool development, often bridging the gap between designers and engineers. A pragmatic problem-solver, he favors building the hidden infrastructure that makes compelling player experiences possible.
code11 years of coding experience
job5 years of employment as a software developer
bookInstitut national des Sciences appliquées de Lyon
bookComputer Science, Computer Science at INSA Lyon - Institut National des Sciences Appliquées de Lyon
languagesEnglish, French
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Github Skills (32)

godot10
game-engine10
haxe10
ide10
open-source10
java10
game-development10
sdl9
toolchain9
compiler8
zig8
macros8
interpreter8
programming-language8
nes6

Programming languages (7)

C#C++CHaxeSCSSJavaScriptZig

Github contributions (5)

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EspeuteClement/DjinnEngine

Jul 2018 - Oct 2018

Contributions:64 commits, 36 pushes, 2 branches in 3 months
EspeuteClement/godot

Apr 2020 - May 2022

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:9 commits, 25 pushes, 2 branches in 2 years
godotgamedevgodot-enginegame-development3d-game-engine
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Clément Espeute - Tools Programmer at Shiro Games