Clément Espeute is a tools-focused game programmer with 11 years of experience building developer-facing systems and gameplay code for narrative-driven studios. After studying computer science at INSA Lyon, he progressed from intern to game programmer at DONTNOD Entertainment and now crafts production tools at Shiro Games, helping streamline pipelines for game teams. He blends practical game-dev experience with a tooling mindset, improving workflows that reduce iteration time and boost team productivity. Based in Bordeaux, he pairs French studio experience with hands-on engineering across both game and tool development, often bridging the gap between designers and engineers. A pragmatic problem-solver, he favors building the hidden infrastructure that makes compelling player experiences possible.
11 years of coding experience
5 years of employment as a software developer
Institut national des Sciences appliquées de Lyon
Computer Science, Computer Science at INSA Lyon - Institut National des Sciences Appliquées de Lyon
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