Clément Godard is a Staff Research Engineer in San Francisco with 11 years of experience bridging academic rigour and production ML systems, holding a PhD from UCL in Virtual Environments, Interaction and Visualisation. He has led research and engineering at Google, Niantic and Skydio, applying computer vision and deep learning to real-world perception problems for robotics and AR. His open-source contributions include bug fixes and test-mode enhancements to the well-known Monodepth depth-prediction project, reflecting a focus on robust evaluation and practical tooling. Known for bringing research prototypes into production-ready pipelines, he combines strong theoretical background with hands-on debugging of edge cases such as grayscale image handling and checkpoint management.
11 years of coding experience
6 years of employment as a software developer
Engineering degree, Sciences of information, Energy & Systems, Engineering degree, Sciences of information, Energy & Systems at École Supérieure d'Électricité
Unsupervised single image depth prediction with CNNs
Role in this project:
ML Engineer
Contributions:28 commits, 4 PRs, 27 pushes in 2 years 1 month
Contributions summary:Clément primarily contributed to bug fixes and implemented a new test mode within the monodepth framework. Their work included correcting issues in evaluation and stereo training functions, demonstrating a focus on improving the accuracy and functionality of the depth prediction model. Further contributions addressed a bug related to black and white image inputs in test mode and included a fix related to checkpoint file paths.
Contributions:60 commits, 5 pushes, 1 branch in 7 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Clément Godard - Staff Research Engineer at Google