Clement Guichard

Développeur Unity 3D at SXD

Boulogne-Billancourt, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Clement Guichard is a seasoned C# programmer and Unity3D developer with nearly a decade of experience building shaders, editor extensions, and fullstack Unity systems. Based in Boulogne-Billancourt, he has held focused Unity roles at SXD and Tatragne Interactive, delivering practical tooling and gameplay features for production projects. He combines deep shader knowledge with editor-side automation to speed up pipelines and improve artist-developer workflows. Open to remote opportunities worldwide, he pairs a creative game-programming education from e-artsup with hands-on production experience. A pragmatic problem-solver, he often bridges the gap between technical systems and creative teams to turn design intent into stable, maintainable code.
code9 years of coding experience
job1 year of employment as a software developer
bookLicence, Jeux sur ordinateur et programmation, Licence, Jeux sur ordinateur et programmation at e-artsup, l’école de la passion créative
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Github Skills (10)

rpg9
crawler9
roguelike8
vscode-extension2
visual-studio-code2
vscode2
windows1
drag-and-drop1
drag1
unity3d1

Programming languages (3)

C#CSSC++

Github contributions (5)

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ClemGG/BoulderDash-Project

Jun 2017 - Jan 2022

Contributions:7 pushes, 1 branch in 4 years 7 months
ClemGG/Unity-Maze-generator

Jun 2022 - Aug 2022

Contributions:81 commits, 67 pushes, 1 branch in 2 months
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Clement Guichard - Développeur Unity 3D at SXD