Summary
Clement Guichard is a seasoned C# programmer and Unity3D developer with nearly a decade of experience building shaders, editor extensions, and fullstack Unity systems. Based in Boulogne-Billancourt, he has held focused Unity roles at SXD and Tatragne Interactive, delivering practical tooling and gameplay features for production projects. He combines deep shader knowledge with editor-side automation to speed up pipelines and improve artist-developer workflows. Open to remote opportunities worldwide, he pairs a creative game-programming education from e-artsup with hands-on production experience. A pragmatic problem-solver, he often bridges the gap between technical systems and creative teams to turn design intent into stable, maintainable code.
9 years of coding experience
1 year of employment as a software developer
Licence, Jeux sur ordinateur et programmation, Licence, Jeux sur ordinateur et programmation at e-artsup, l’école de la passion créative