Clément Pagnier

Software Engineer at Virtuos

Cergy, Île-de-France, France
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Summary

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Senior
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Top School
Clément Pagnier is a software engineer with nine years of experience focused on gameplay and AI programming for games, currently working at Virtuos in Île-de-France. He has contributed to high-profile remasters such as The Elder Scrolls IV: Oblivion Remastered, shipping AI/NPC systems and post-launch fixes across internships and junior roles before moving into a full engineering role. Skilled in Unreal Engine and rapid prototyping, he has led end-to-end mechanic design and art integration for arcade and VR prototypes. A Rubika-trained game programmer and designer, he pairs technical implementation with production-aware workflows and a knack for tracking down elusive bugs. Invisibly, he tends to bridge junior creativity with production stability, making him effective in both prototyping and polishing shipped titles.
code8 years of coding experience
job1 year of employment as a software developer
bookMaster (M2) Game Programming & Management Jeux sur ordinateur et programmation, Master (M2) Game Programming & Management Jeux sur ordinateur et programmation at Rubika

Github contributions (5)

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Klaimand/ProjectA

Feb 2022 - May 2022

Contributions:272 commits, 247 pushes, 7 branches in 3 months
Klaimand/GlimaPlatformer

Mar 2020 - Jun 2020

Contributions:107 pushes in 2 months
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