Clément Pagnier is a software engineer with nine years of experience focused on gameplay and AI programming for games, currently working at Virtuos in Île-de-France. He has contributed to high-profile remasters such as The Elder Scrolls IV: Oblivion Remastered, shipping AI/NPC systems and post-launch fixes across internships and junior roles before moving into a full engineering role. Skilled in Unreal Engine and rapid prototyping, he has led end-to-end mechanic design and art integration for arcade and VR prototypes. A Rubika-trained game programmer and designer, he pairs technical implementation with production-aware workflows and a knack for tracking down elusive bugs. Invisibly, he tends to bridge junior creativity with production stability, making him effective in both prototyping and polishing shipped titles.
8 years of coding experience
1 year of employment as a software developer
Master (M2) Game Programming & Management Jeux sur ordinateur et programmation, Master (M2) Game Programming & Management Jeux sur ordinateur et programmation at Rubika
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