Clément Pasteau is a seasoned technology leader and CTO with a decade of experience blending hands-on engineering and strategic product delivery from Caen, Normandy. He currently leads GDevelop, an open-source cross-platform game engine, where he contributes directly to the codebase—fixing UI bugs, improving editor features, and enhancing testing stability—showing he stays close to implementation as well as strategy. Prior roles at Theodo saw him progress from Agile Web Engineer to CTO in the UK, focusing on rapid, value-driven software delivery and organizational scaling. His background in enterprise architecture and earlier .NET/SharePoint development gives him a pragmatic systems perspective across both startup and corporate environments. Known for pairing technical depth with agile leadership, he also recruits and mentors engineers, actively connecting open-source work with product roadmaps.
10 years of coding experience
6 years of employment as a software developer
MPSI - MP*, MPSI - MP* at Lycée Pothier Orléans
Ingénieur Centralien, Ingénieur Centralien at Ecole centrale de Lille
Bac S,SVT Spécialité Maths, Bac S,SVT Spécialité Maths at Lycée Notre Dame Les Oiseaux
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Role in this project:
Full-stack Developer
Contributions:43 releases, 1776 reviews, 223 commits in 1 year 5 months
Contributions summary:Clément primarily contributed to the GDevelop game engine by fixing bugs related to the user interface and codebase. Their work involved addressing issues in the color picker, Panel Sprite initial opacity, and adding features such as the "Release Ladder" action for Platformer Objects, and improving the searching of Actions and Conditions. They also increased the timeout for the NewIDE tests, and worked on a project-level pixel rounding feature.
Contributions:15 commits, 71 PRs, 44 pushes in 6 months
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