Clément Pasteau

CTO at GDevelop

Caen, Normandy, France
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Summary

🤩
Rockstar
🎓
Top School
Clément Pasteau is a seasoned technology leader and CTO with a decade of experience blending hands-on engineering and strategic product delivery from Caen, Normandy. He currently leads GDevelop, an open-source cross-platform game engine, where he contributes directly to the codebase—fixing UI bugs, improving editor features, and enhancing testing stability—showing he stays close to implementation as well as strategy. Prior roles at Theodo saw him progress from Agile Web Engineer to CTO in the UK, focusing on rapid, value-driven software delivery and organizational scaling. His background in enterprise architecture and earlier .NET/SharePoint development gives him a pragmatic systems perspective across both startup and corporate environments. Known for pairing technical depth with agile leadership, he also recruits and mentors engineers, actively connecting open-source work with product roadmaps.
code10 years of coding experience
job6 years of employment as a software developer
bookMPSI - MP*, MPSI - MP* at Lycée Pothier Orléans
bookIngénieur Centralien, Ingénieur Centralien at Ecole centrale de Lille
bookBac S,SVT Spécialité Maths, Bac S,SVT Spécialité Maths at Lycée Notre Dame Les Oiseaux
languagesFrench, English, German
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Github Skills (16)

typescript10
2d-engine10
javascript10
c-language10
typescripts10
game-development10
cprogramming-language10
game-engine10
typescript-types10
2d-game10
3d9
3d-engine9
cplus9
cpp9
html9

Programming languages (5)

TypeScriptC++JavaScriptHTMLPython

Github contributions (5)

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4ian/GDevelop

Aug 2021 - Jan 2023

🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Role in this project:
userFull-stack Developer
Contributions:43 releases, 1776 reviews, 223 commits in 1 year 5 months
Contributions summary:Clément primarily contributed to the GDevelop game engine by fixing bugs related to the user interface and codebase. Their work involved addressing issues in the color picker, Panel Sprite initial opacity, and adding features such as the "Release Ladder" action for Platformer Objects, and improving the searching of Actions and Conditions. They also increased the timeout for the NewIDE tests, and worked on a project-level pixel rounding feature.
gameweb-appopen-gamec-plus-plushtml5
flathub/io.gdevelop.ide

Jun 2022 - Dec 2022

Contributions:15 commits, 71 PRs, 44 pushes in 6 months
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Clément Pasteau - CTO at GDevelop