Cliff Burdick is a Principal Developer Technology Engineer at NVIDIA with 8 years of focused experience in high-performance GPU and CUDA/C++ optimizations and a total software career spanning two decades. He specializes in tuning numerical and signal-processing workloads for GPUs, bridging deep systems knowledge from roles at ViaSat and Lockheed Martin to drive production-ready performance improvements. At NVIDIA he contributes to projects like MatX, fixing subtle libcudacxx integration issues and hardening headers and build scripts to ensure reliable library interoperability. Cliff combines algorithmic insight—having built GPU and CPU signal-processing pipelines and capacity-optimization tools—with hands-on expertise in low-level C++ and build systems, making him effective at turning complex dependencies into robust, deployable software. Based in Vista, California, he holds a Computer Engineering background from Cal Poly SLO and is known for tackling tricky cross-library compatibility challenges that often go unnoticed until they break builds.
8 years of coding experience
18 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
An efficient C++17 GPU numerical computing library with Python-like syntax
Role in this project:
Back-end Developer
Contributions:14 releases, 653 reviews, 240 commits in 1 year 2 months
Contributions summary:Cliff primarily focused on working around bugs and deficiencies in the `libcudacxx` library when used with the `matx` library. Their commits involve adjustments to the `FindLibcudacxx.cmake` file, modifications to several header files (`matx_random.h`, `matx.h`, `matx_half_complex.h`, `matx_tensor.h`), and fixes within the `examples` directory. These changes appear to be aimed at ensuring correct operation of the `matx` library, by directly addressing issues with underlying dependencies.
Contributions:1 review, 85 commits, 5 PRs in 1 year
schedulerkubernetestopology
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Cliff Burdick - Principal Developer Technology Engineer at NVIDIA