Summary
Cliff Hudson is a Principal Engineer based in Seattle with 11+ years of experience designing and operating software from client UIs to distributed cloud services. He has led engineering teams at Epic Games and Firewalk Studios, building online services and SDKs for AAA games while integrating third-party platforms and coordinating cross-organizational load testing for launch readiness. Previously he scaled SaaS as VP of Engineering and rewrote MSBuild at Microsoft, work that still underpins large-scale Visual Studio builds today. Cliff blends hands-on systems programming in Rust, C#, and C++ with product-focused customer empathy, prioritizing both reliability and player experience. Comfortable in small teams or large organizations, he excels at turning complex distributed requirements into operational, well-tested infrastructure. A pragmatic collaborator, he also has deep experience managing outsourced integrations and first-party partnerships to stretch small teams’ impact.
11 years of coding experience
20 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Washington State University