Cliff Hudson

Principal Engineer at Epic Games

Seattle, Washington, United States
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Summary

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Senior
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Top School
Cliff Hudson is a Principal Engineer based in Seattle with 11+ years of experience designing and operating software from client UIs to distributed cloud services. He has led engineering teams at Epic Games and Firewalk Studios, building online services and SDKs for AAA games while integrating third-party platforms and coordinating cross-organizational load testing for launch readiness. Previously he scaled SaaS as VP of Engineering and rewrote MSBuild at Microsoft, work that still underpins large-scale Visual Studio builds today. Cliff blends hands-on systems programming in Rust, C#, and C++ with product-focused customer empathy, prioritizing both reliability and player experience. Comfortable in small teams or large organizations, he excels at turning complex distributed requirements into operational, well-tested infrastructure. A pragmatic collaborator, he also has deep experience managing outsourced integrations and first-party partnerships to stretch small teams’ impact.
code11 years of coding experience
job20 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Washington State University
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Stackoverflow

Stats
321reputation
53kreached
3answers
1question
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Github Skills (133)

hud10
planet10
orbit10
angular10
wake10
minecraft-forge10
universe10
pulumi9
javascript9
dotnet9
orbital-mechanics9
golang9
azure9
minecraft9
gcp9

Programming languages (10)

TypeScriptC#JavaC++RustDBicepGo

Github contributions (5)

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Contributions:269 commits, 3 PRs, 2 comments in 10 months
ChronosWS/asma

Oct 2023 - Apr 2024

Ark Server Manager: Ascended
Contributions:7 reviews, 15 PRs, 93 pushes in 5 months
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Cliff Hudson - Principal Engineer at Epic Games