Clint Levijoki is a Senior Engine Programmer with 10+ years building game engines, tools, and gameplay systems for AAA and casual titles, currently contributing to Epic Games in New York. He has shipped core features—from a wingsuit prototype and advanced audio DSPs to visual scripting editors, level compilers, and optimized runtime systems—often tackling the hardest development bottlenecks as a go-to tools coder. Comfortable across C++/C# and Unreal, he specializes in engine architecture, graphics, audio, UI, and build systems, with a knack for converting designer needs into robust, testable tooling. Notable achievements include SIMD-optimized audio filters, a many:one 7.1 spatial mixing algorithm, and a SQL-based metrics system that surfaced build-time content problems. Outside work he experiments with audio DSPs, language design and 3D printing, bringing practical curiosity to both low-level performance problems and higher-level editor ergonomics.
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Clint Levijoki - Senior Engine Programmer at Epic Games