Summary
Clinton Jenkins is a software engineer with 17 years’ experience building high-performance, concurrent systems across embedded, desktop, mobile, and server platforms. He currently develops software for laser engraving systems at Epilog and previously led architecture and cross-platform client work on Mersive’s Solstice real-time collaboration product, shipping media encode/decode and screen-capture solutions across Windows, macOS, iOS, and Android. His background in defense and remote sensing taught him GPU-accelerated visualization and a rigorous approach to performance and reliability. Comfortable from low-level media pipelines (H.264, VP8, MediaFoundation, MediaCodec/ExoPlayer, VideoToolbox) to distributed server components, he blends systems-level expertise with product-focused delivery. Based in Denver, he also explores entrepreneurial tooling through side projects, reflecting a practical curiosity about game engines and developer workflows.
16 years of coding experience
12 years of employment as a software developer
Bachelors of Science, Computer Software Engineering, Bachelors of Science, Computer Software Engineering at The Ohio State University
Masters of Science Information Technology, Software Engineering, Masters of Science Information Technology, Software Engineering at Carnegie Mellon University