Summary
Cloud Shao is a Senior Software Engineer with 15 years of experience building game engines, tools, and real-time systems for studios like Riot Games, Electronic Arts, and Pixar. He has led engineering teams and served as tech lead for League Engine Tools (VFX), bringing deep expertise in tools, pipeline, and animation systems across AAA titles. Comfortable bridging technical and non-technical stakeholders, he combines hands-on implementation with team leadership to deliver production-grade tooling and pipelines. His background includes work on the Frostbite engine and research-grade projects such as real-time mesh collisions, reflecting a strong foundation in both engine-level systems and applied graphics. Based in Hong Kong Island, he pairs a Master’s in Computer Science from the University of Toronto with practical experience shipping complex, performance-sensitive software.
15 years of coding experience
10 years of employment as a software developer
Bachelor of Applied Science Computer Engineering, Bachelor of Applied Science Computer Engineering at The University of British Columbia
Master of Science Computer Science, Master of Science Computer Science at University of Toronto
English, Chinese