Summary
Clyde Smets is a versatile software engineer and solo game developer from Queensland with 11 years of experience building full-stack products, games, and developer-facing tooling. He has delivered measurable business impact at scale—driving upsell initiatives and incident management at Atlassian and accelerating feature parity and Server-Driven UI architecture at Expedia. Comfortable across web, mobile, backend, and game development, Clyde ships production games on Steam and maintains a public portfolio and code lab on his site and GitHub. He’s practiced in migrating monoliths to Kotlin microservices, designing GraphQL schemas for reusable client-driven components, and restoring developer confidence through improved monitoring and testing. Known for turning design and UX collaboration into tangible product outcomes, he also brings a creative background in 3D and animation that informs his game and UI work. Outside of teams, he publishes experiments and tools publicly, signaling a curiosity-driven approach to engineering and game design.
10 years of coding experience
11 years of employment as a software developer
Bachelor of Games and Interactive Entertainment Animation, Bachelor of Games and Interactive Entertainment Animation at QUT (Queensland University of Technology)