Summary
Coby Jennings is a seasoned game programmer with 10 years of experience building multiplayer, VR and competitive FPS titles using C++ and C# across Unreal and Unity. As an AWS Community Builder and co-owner of Everplay Games, he combines engine-level systems work with cloud and server management (Perforce, EC2) to ship complex projects. He has led teams and porting efforts—modernising the Source engine, migrating Unity projects to Unreal, and integrating networking, plugins and blockchain-adjacent web APIs. His background includes both technical leadership and hands-on roles in gameplay, networking, shader and VR development, plus practical tooling work like automating editor pipelines and DLC delivery. Based in Queensland, Australia, he bridges programming and 3D art workflows (Blender) while emphasising that he’s a programmer with art experience, not an artist. An attention to modernization and cross-platform integration is a recurring thread throughout his portfolio.
10 years of coding experience
8 years of employment as a software developer
Bachelor of Games Development, Games Programming, Bachelor of Games Development, Games Programming at SAE University College Aus
Certificate III, certificate III in Media, Certificate III, certificate III in Media at University of the Sunshine Coast