Summary
Codrin-mihail Negrei is a Senior Technical Artist and software developer with nine years of experience building real-time graphics, tools, and procedural pipelines for games and interactive media. He combines low-level graphics programming (DirectX, compute shaders) with higher-level engine work in Unity, producing shaders, VFX, and performance tooling that bridge artist and engineering needs. At studios including Eidos-Montréal, Ascendant, and Unity Technologies he has shipped prototype demos, studio-wide editor extensions, and Houdini-driven procedural assets while extending editors with C++ nodes. Comfortable communicating across disciplines, he has integrated installations on-site for digital exhibitions and worked with computer vision and hardware teams to network interactive systems. Fluent in multiple languages and with a background spanning political science to computation arts, he brings a rare mix of technical depth, artistic sensitivity, and cross-cultural experience. He’s particularly strong at turning shader research and procedural techniques into practical tools that accelerate creative pipelines.
9 years of coding experience
2 years of employment as a software developer
Specialization in Computation Arts Design/Computer Science, Specialization in Computation Arts Design/Computer Science at Concordia University
Japanese studies certificate Japanese Studies, Japanese studies certificate Japanese Studies at Seinan Gakuin University
Japanese Language Certification Japanese Studies, Japanese Language Certification Japanese Studies at NILS Language School
College degree Social Sciences (Law Justice and Society), College degree Social Sciences (Law Justice and Society) at Marianopolis College
Student Exchange Chinese Language and Literature, Student Exchange Chinese Language and Literature at Communication University of China
English, French, Romanian, Japanese