Codrin popa is a Software Performance Engineer with nine years' experience optimizing high-scale systems at Meta and previously shipping fast, memory-efficient graphics tooling at Apple. He has a strong C++ and Python background with demonstrated wins—reducing memory by 1GB for a heavily used Meta service and integrating Pixar’s USD renderer into Preview/QuickLook to cut load times from minutes to seconds while using 20x less memory. His career blends low-level CPU performance modelling (Arm) and latency-sensitive market-data work (Jump Trading) with teaching HPC and algorithms, giving him both practical optimization chops and the ability to communicate complex performance trade-offs. Based in London, he thrives on finding non-obvious optimization opportunities across CPU and memory stacks and driving cross-team projects from prototype to production.
9 years of coding experience
3 years of employment as a software developer
First Class Honours (79%), First Class Honours (79%) at University of Bristol
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Codrin popa - Software Performance Engineer at Meta