Cody Bock is a lead developer and game-focused C# engineer with 10 years of experience crafting high-performance interactive experiences using Unity, WPF, and MVVM. Based in Perth, he has led backend and tooling efforts that span audio systems with psychoacoustic compression, i18n-ready dialogue engines with fuzzy matching, and O(1) entity lookups to optimise runtime responsiveness. A proven studio leader and award-winning creator (AGDA recognition) who also ships freelance cross-platform tools and data-visualisation work, he blends systems-level optimisation (IL emission, lazy init, smart caching) with accessible, global-first design. Comfortable moving between gameplay programming, engine migration (URP) and editor tooling, Cody pairs hands-on implementation with product-minded leadership to reduce friction across teams.
10 years of coding experience
3 years of employment as a software developer
Certificate III in IDMT (Information, Digital Media and Technology), Computer Science, Certificate III in IDMT (Information, Digital Media and Technology), Computer Science at North Metropolitan TAFE
Poseidon Primary School
Ocean Reef Senior High School
Connolly Primary School
Bachelor's of Computer Science, Computer Science, HD - WAM 82.792, GPA 3.833, Bachelor's of Computer Science, Computer Science, HD - WAM 82.792, GPA 3.833 at Edith Cowan University
A WPF-based osu!lazer gamemode update-checker utilising GitHub
Contributions:4 releases, 13 commits, 1 PR in 5 months
checkerupdateupdate-checkerosugamemode
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