Cody Bock

Lead Developer at Project Island

Perth, Western Australia
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Summary

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Senior
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Cody Bock is a lead developer and game-focused C# engineer with 10 years of experience crafting high-performance interactive experiences using Unity, WPF, and MVVM. Based in Perth, he has led backend and tooling efforts that span audio systems with psychoacoustic compression, i18n-ready dialogue engines with fuzzy matching, and O(1) entity lookups to optimise runtime responsiveness. A proven studio leader and award-winning creator (AGDA recognition) who also ships freelance cross-platform tools and data-visualisation work, he blends systems-level optimisation (IL emission, lazy init, smart caching) with accessible, global-first design. Comfortable moving between gameplay programming, engine migration (URP) and editor tooling, Cody pairs hands-on implementation with product-minded leadership to reduce friction across teams.
code10 years of coding experience
job3 years of employment as a software developer
bookCertificate III in IDMT (Information, Digital Media and Technology), Computer Science, Certificate III in IDMT (Information, Digital Media and Technology), Computer Science at North Metropolitan TAFE
bookPoseidon Primary School
bookOcean Reef Senior High School
bookConnolly Primary School
bookBachelor's of Computer Science, Computer Science, HD - WAM 82.792, GPA 3.833, Bachelor's of Computer Science, Computer Science, HD - WAM 82.792, GPA 3.833 at Edith Cowan University
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Github Skills (52)

shift9
xaml9
dotnet9
lazer9
wpf-controls9
csharp9
wpf9
game-development8
visuals8
uwp8
game-engine7
css7
checker7
music7
boost6

Programming languages (5)

C#TypeScriptC++JavaScriptDart

Github contributions (5)

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Contributions:4 releases, 18 commits, 14 pushes in 6 months
A WPF-based osu!lazer gamemode update-checker utilising GitHub
Contributions:4 releases, 13 commits, 1 PR in 5 months
checkerupdateupdate-checkerosugamemode
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Cody Bock - Lead Developer at Project Island