Summary
Cody Childers is a senior gameplay engineer with 11 years of experience building and shipping interactive systems, currently at Blizzard working on an unannounced project after five years on Hearthstone where he contributed to 16 major expansions and the Mercenaries mode. He holds an M.S. in Games & Playable Media and a B.S. in Computer Game Design from UC Santa Cruz, and has deep expertise in Unity and C#, with additional experience in C++, Java, and Unreal. Cody led the development and business side of the indie title Eruption—implementing procedural generation, AI, performance optimizations, and production leadership—which was showcased at MAGFest and later launched on Steam via an LLC he helped found. He’s comfortable spanning design and engineering, prototyping systems quickly, and building developer tools and pipeline automation for both games and non-game products. Based in Lake Forest, CA, he pairs a long-standing passion for game creation (starting in the StarCraft map editor) with hands-on mentorship, onboarding, and cross-discipline collaboration. Outside work he’s often found with his horse, Sebastian, reflecting a balance of technical drive and grounded persistence.
11 years of coding experience
7 years of employment as a software developer
University of California Santa Cruz
c/c++, java, c#, python