Summary
Cody Cornelissen is a multiplayer designer and game developer with 11 years’ experience shaping AAA and indie titles, currently working on the Gears of War franchise at The Coalition. His background blends level and multiplayer design with hands-on QA leadership, having served as a point of contact for major feature testing and quality assurance across multiple Gears projects. Technically proficient in Unity and Unreal engines and fluent in C#, Cg, and C++, Cody routinely prototypes gameplay systems, shaders, and narrative touches both at work and through public side projects on GitHub. Trained at Vancouver Film School with additional studies in sociology, he brings a multidisciplinary perspective to player experience and systems design. Known for translating playtesting insight into robust, build-ready features, he pairs creative experimentation with rigorous technical workflows. Outside the studio he continually sharpens his craft via independent coding and portfolio work that demonstrates practical implementation of his designs.
11 years of coding experience
3 years of employment as a software developer
Sociology, Sociology at Red Deer Polytechnic
Game and Interactive Media Design, Game and Interactive Media Design at Vancouver Film School
English, asl