Cody Plepel is a technical game designer and senior gameplay engineer with 11 years building live and experimental systems at Blizzard and Riot, currently shaping an unannounced Riot title from Los Angeles. He blends gameplay programming and R&D expertise—shipping engine and profiler improvements early in his career and later driving gameplay systems and tools at scale. Cody’s background spans rigorous game-programming graduate work and practical machine-learning research, giving him a rare mix of systems-level performance focus and data-driven design instincts. Comfortable switching between deep engineering and design, he’s known for turning complex technical constraints into polished player-facing gameplay.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science, Economics, Bachelor of Science, Economics at Arizona State University
Master of Science (M.S.), Computer Science and Game Programming, Master of Science (M.S.), Computer Science and Game Programming at DePaul University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Cody Plepel - Technical Game Designer III at Riot Games