Cody Plepel

Technical Game Designer III at Riot Games

Los Angeles, California, United States
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Summary

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Senior
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Top School
Cody Plepel is a technical game designer and senior gameplay engineer with 11 years building live and experimental systems at Blizzard and Riot, currently shaping an unannounced Riot title from Los Angeles. He blends gameplay programming and R&D expertise—shipping engine and profiler improvements early in his career and later driving gameplay systems and tools at scale. Cody’s background spans rigorous game-programming graduate work and practical machine-learning research, giving him a rare mix of systems-level performance focus and data-driven design instincts. Comfortable switching between deep engineering and design, he’s known for turning complex technical constraints into polished player-facing gameplay.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science, Economics, Bachelor of Science, Economics at Arizona State University
bookMaster of Science (M.S.), Computer Science and Game Programming, Master of Science (M.S.), Computer Science and Game Programming at DePaul University
languagesFrench
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Github contributions (5)

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cplepel/Forge

Mar 2015 - Jan 2016

Contributions:61 pushes, 5 branches in 10 months
pythonpython3
cplepel/Making-Games

Nov 2022 - Nov 2022

Contributions:3 pushes, 2 branches in 1 day
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Cody Plepel - Technical Game Designer III at Riot Games