Summary
Cody Smith is an Unreal Engine developer and founder leading the creation of a commercial FPS in UE5, responsible for architecture, netcode, modular C++/Blueprint systems, and the full release pipeline. With 8 years of hands-on game and systems engineering experience and a 15+-year background in large-scale distributed systems, he blends low-level performance optimization with product-focused iteration. Previously at Intuit he drove org-wide adoption of AI coding tools and architected customer service platforms that scaled to millions while reducing resolution time by 20%. At Clearwater and SAP he rebuilt replication and event systems for high-throughput financial and enterprise security applications, cutting server load and improving release cycles. Cody pairs founder-level product ownership with staff-engineer discipline—mentoring teams, shaping architecture, and shipping end-to-end. Based in Meridian, Idaho, he uniquely leverages enterprise-grade scalability practices inside an indie game studio to build robust, maintainable multiplayer experiences.
8 years of coding experience
13 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Boise State University