Summary
Cody White is a Senior Software Architect with 11 years of deep experience in real-time rendering, ray tracing, VR/AR, and large-scale engine architecture, currently shaping Metas' platform-level visuals and avatars. He co-created RealityKit and helped drive visionOS at Apple, has led rendering and GPU-driver work from hardware-level raytracing at Caustic to production film renderers at DreamWorks, and built Amazon Lumberyard’s VR stack. Comfortable bridging artists and engineers, he repeatedly ships cross-disciplinary systems that span low-level C/C++/Metal/CUDA optimization to high-level realtime pipelines and tooling. Based in New York, he combines shipping-first pragmatism with research-grade competence in SIMD/multithreading and GPU architecture—an unusual mix that lets him design systems that are both performant and artist-friendly.
11 years of coding experience
12 years of employment as a software developer
MS Computer Science, MS Computer Science at University of Nevada, Reno
Chinese