Coen Klosters is a Technical Director and lead developer of the NAP Framework at NAP Labs, where he architects and ships performance-critical, real-time systems that bridge humans, machines and environments. With a decade of experience across games and VFX, he previously built large-scale tools and automated content pipelines at Guerrilla Games and helped develop Houdini’s Pyro simulation stack at Side Effects Software. His background spans C++, C#, and Python plugin and engine work for editors like Maya, Houdini and World Machine, enabling complex procedural workflows and scalable simulation tooling. Known for turning demanding artistic requirements into reliable, high-performance software, he combines hands-on coding with technical leadership and client-facing delivery. He’s given international seminars on recursive algorithms, solvers and dynamic environments, reflecting a strong inclination toward both deep technical craft and teaching. Based in Amsterdam, he brings a rare blend of film/VFX artistry and game-engine pragmatism to solve computationally intensive problems.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Arts (B.A.), Audio Visual Design, Bachelor of Arts (B.A.), Audio Visual Design at Academie St. Joost Breda
Master of Arts (MA), Digital Arts, Distinction, Master of Arts (MA), Digital Arts, Distinction at Bournemouth University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.