Senior Software Engineer at Blizzard Entertainment
Irvine, California, United States
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Summary
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Senior
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Top School
Colby Hall is a self-taught senior software engineer with 11 years of hands-on experience building gameplay systems and core engine features for AAA studios. Currently at Blizzard Entertainment after six years driving gameplay architecture at Obsidian, he specializes in C++ and Unreal-based systems that power immersive player experiences. His background includes fast-paced shooter and multiplayer work, having contributed gameplay architecture on Islands of Nyne and core elements at Alderon Games. Colby blends deep technical craft with a game designer's sensibility, focusing on robust, maintainable systems that scale for live teams. Based in Irvine, California, he pairs independent learning with studio-caliber collaboration and mentorship. Colby’s trajectory — from high-school computer science to senior roles at top studios — reflects a pragmatic, self-directed approach to mastering complex real-time systems.
11 years of coding experience
9 years of employment as a software developer
Computer Science, Computer Science at New Century Technology High School
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