Colby Hall

Senior Software Engineer at Blizzard Entertainment

Irvine, California, United States
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Summary

👤
Senior
🎓
Top School
Colby Hall is a self-taught senior software engineer with 11 years of hands-on experience building gameplay systems and core engine features for AAA studios. Currently at Blizzard Entertainment after six years driving gameplay architecture at Obsidian, he specializes in C++ and Unreal-based systems that power immersive player experiences. His background includes fast-paced shooter and multiplayer work, having contributed gameplay architecture on Islands of Nyne and core elements at Alderon Games. Colby blends deep technical craft with a game designer's sensibility, focusing on robust, maintainable systems that scale for live teams. Based in Irvine, California, he pairs independent learning with studio-caliber collaboration and mentorship. Colby’s trajectory — from high-school computer science to senior roles at top studios — reflects a pragmatic, self-directed approach to mastering complex real-time systems.
code11 years of coding experience
job9 years of employment as a software developer
bookComputer Science, Computer Science at New Century Technology High School
languagesEnglish
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Github Skills (14)

odin10
programming-language9
modular-game-engine9
odin-lang9
compiler9
game-engine8
odin-programming-language8
game-development8
tactical7
rust7
text-editor6
sandbox4
survival4
javascript1

Programming languages (3)

C++RustOdin

Github contributions (5)

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colbyhall/ch_stl

May 2019 - Jan 2020

Contributions:104 commits, 139 pushes, 1 branch in 7 months
colbyhall/newport

Mar 2021 - Mar 2022

Modular game engine built in Rust
Contributions:379 commits, 1 PR, 354 pushes in 1 year
modular-game-enginerustgamegame-developmentgame-engine
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