Cole Clark

Technical Artist at Meta

Washington DC-Baltimore Area United States
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Summary

👤
Senior
🎓
Top School
Cole Clark is a Technical Artist with a decade of experience shaping crowd systems, environment tooling, and pipeline solutions across games, VFX, and animation. He progressed from Junior Crowd TD to Principal Environment Technical Artist at ZeniMax and now brings his craft to Meta, blending hands-on rigging, procedural workflows, and performance-minded art tooling. His background at studios like Framestore, Blue Sky, and The Mill means he’s fluent in large-scale production constraints and cross-disciplinary collaboration. Cole pairs a BFA in Computer Animation with deep practical knowledge of crowd simulation and environment optimization, often translating film-grade techniques into real-time game contexts. He maintains a public portfolio at coleclark.com that highlights both technical problem-solving and polished visual results.
code10 years of coding experience
bookBachelor of Fine Arts (B.F.A.) Computer Animation, Bachelor of Fine Arts (B.F.A.) Computer Animation at Ringling College of Art and Design
bookOak Park High School
languagesJapanese
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Github Skills (14)

editor9
vscode9
houdini9
vscode-extension9
electron9
microsoft9
typescript9
visual-studio-code8
usd8
plugin8
visual-studio8
compile7
cpp6
python6

Programming languages (3)

TypeScriptC++Mathematica

Github contributions (5)

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cole-clark/CC-Fractal-Suite

Mar 2019 - Mar 2020

Suite for working with fractals in Houdini.
Contributions:2 releases, 159 commits, 20 PRs in 1 year
houdinisuitefractals
colevfx/USDPluginExamples

Jan 2021 - Feb 2021

Simple Examples to demonstrate how to compile and build USD plugins
Contributions:2 PRs, 127 pushes, 7 branches in 26 days
usdcompileplugin
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Cole Clark - Technical Artist at Meta