Summary
Cole Clark is a Technical Artist with a decade of experience shaping crowd systems, environment tooling, and pipeline solutions across games, VFX, and animation. He progressed from Junior Crowd TD to Principal Environment Technical Artist at ZeniMax and now brings his craft to Meta, blending hands-on rigging, procedural workflows, and performance-minded art tooling. His background at studios like Framestore, Blue Sky, and The Mill means he’s fluent in large-scale production constraints and cross-disciplinary collaboration. Cole pairs a BFA in Computer Animation with deep practical knowledge of crowd simulation and environment optimization, often translating film-grade techniques into real-time game contexts. He maintains a public portfolio at coleclark.com that highlights both technical problem-solving and polished visual results.
10 years of coding experience
Bachelor of Fine Arts (B.F.A.) Computer Animation, Bachelor of Fine Arts (B.F.A.) Computer Animation at Ringling College of Art and Design
Oak Park High School
Japanese