Summary
Cole Hilscher is an independent game developer and full-stack software engineer with nine years of professional experience building C#, C++, and .NET systems and shipping polished Unity games to iOS and Android. He combines production-grade engineering—modernizing legacy codebases, leading feature development for enterprise systems, and writing well-documented C#—with an indie maker’s discipline of procedural generation, playtesting, and iterative post-launch updates. His portfolio includes two published mobile games with 1,500+ downloads and two custom procedural generation algorithms optimized for minimal runtime, reflecting both creative design and performance-conscious engineering. A former tutor in game development and Agile practices, he also brings hands-on teaching and mentorship experience that helps teams prototype, debug, and balance interactive experiences. Based in Seymour, he holds a BA in Physics with a CS minor and studies in Game and Interactive Media Design, a blend that informs his pragmatic yet imaginative approach to game systems and tools.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Arts - BA, Physics major & Computer Science minor, Bachelor of Arts - BA, Physics major & Computer Science minor at Middlebury College
High School Diploma, HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES, High School Diploma, HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES at Coxsackie-Athens High School
Game and Interactive Media Design, Game and Interactive Media Design at The State University of New York