Summary
Colin Barré-brisebois is a seasoned graphics and AI technology leader who currently serves as General Manager of SEED, Electronic Arts’ applied R&D arm, overseeing a distributed team of top researchers across rendering, ML, vision and physics. With over two decades in games and nearly a decade in senior EA leadership roles, he has steered real-time ray tracing, ML-driven content creation, and digital-human projects from research to production and publication. His background spans hands-on rendering engineering on blockbuster titles through to defining multi-year graphics roadmaps and building high-performing teams across studios. Colin holds a strong academic footprint with conference keynotes, book contributions and multiple patents, and he has a history of industry partnerships (notably with Microsoft and NVIDIA) that turned experimental tech into platform-launch demonstrations. Notably, he led the PICA PICA real-time ray-tracing experiment that blended self-learning agents with procedural worlds—a hint of his interest in combining procedural content, ML and interactive graphics.
9 years of coding experience
13 years of employment as a software developer
High School, High School at Jean XXIII
B.Eng Software Engineering, B.Eng Software Engineering at École de technologie supérieure
Game Programing, Game Programing at Game Institute
DEC Computer Science, DEC Computer Science at Cégep Gérald-Godin
French, Swedish, English