Colin Basnett is a senior software engineer in Vancouver with over a decade of experience building games and domain-specific software, blending gameplay systems and production tooling with robust engineering practices. He’s shipped multiplayer and high-traffic mobile titles, led technical teams on long-running PC projects, and currently develops creator-focused features for Minecraft using test-driven development. His background spans full-stack systems—from Django REST APIs and analytics pipelines to React Native cross-platform drone flight planning and photogrammetry automation—demonstrating comfort across native, web, and game engines. Colin pairs hands-on implementation with mentoring and community-driven iteration, and has a track record of porting native SDKs and optimizing complex workflows for real-world use cases.
Contributions:1 release, 15 commits, 15 pushes in 3 years 5 months
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