Summary
Colin Bouvry is a tech lead with 13+ years building high-performance real-time systems, specializing in C++ plugins and Unreal Engine pipelines for immersive concerts, XR, and virtual production. He architects end-to-end solutions that bridge sensors and physical controllers to multi-screen displays, prioritizing stability and scalability so installations perform reliably in both cultural and industrial settings. Comfortable from low-level hardware and ROS integration to multi-screen optimization and GLSL/video streaming, he routinely turns creative briefs into robust technical ecosystems. Colin has led technical direction for live events and studios, coordinating musicians, artists, and live technical teams to make technology the narrative driver. Based in Paris, he combines research-led work from EnsadLab with hands-on product delivery at Moon Studio, Novelab and LUMO XR—an uncommon mix of art-driven R&D and production-grade engineering.
13 years of coding experience
10 years of employment as a software developer
MASTER1-2, Master Audiovisuel, Médias Interactifs Numériques, Jeux, MASTER1-2, Master Audiovisuel, Médias Interactifs Numériques, Jeux at Université Polytechnique Hauts-de-France
LICENCE3 MASTER1 Science et technique, Electronique et image, LICENCE3 MASTER1 Science et technique, Electronique et image at Université Bourgogne Europe
DUT GÉNIE ELECTRIQUE ET INFORMATIQUE INDUSTRIELLE Electronique, DUT GÉNIE ELECTRIQUE ET INFORMATIQUE INDUSTRIELLE Electronique at iUT Nord Franche-Comté
French, English