Senior Software Engineer, 3D Graphics at DigitalFish
Portland, Oregon, United States
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Summary
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Senior
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Top School
Colin Cornaby is a Senior Software Engineer specializing in 3D graphics, GPU computing, and high-performance macOS and iOS development with 14 years of experience based in Portland, Oregon. He has led architecture and implementation of cross-platform SDKs and performance-critical pipelines using Swift, Objective-C, C++, Metal, and Accelerate across Intel and Apple Silicon. At DigitalFish he focuses on 3D character animation tooling and low-level rendering optimizations, while prior roles at Digimarc had him build accelerated image processing, real-time audio/video pipelines, and multi-platform xcframeworks. He pairs deep systems and parallel-programming expertise with pragmatic UX and AppKit/UIKit integration—having implemented native controls, dark mode theming, and CI-driven mobile testing at scale. An entrepreneurial technologist, he has self-published shareware, consulted on early native Bing Maps for iOS, and ported commercial games between platforms. He’s equally comfortable vectorizing code for ARM/x86 as he is shaping delightful mobile interactions.
14 years of coding experience
14 years of employment as a software developer
Computer Science, Business, Economics, Computer Science, Business, Economics at University of Portland
Computer Science, Computer Graphics, High Performance Computing, Computer Science, Computer Graphics, High Performance Computing at Portland State University
Contributions:723 commits, 1 PR, 759 pushes in 2 years 1 month
gamegamedevgame-developmentplasmagame-engine
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Colin Cornaby - Senior Software Engineer, 3D Graphics at DigitalFish