Colin Duffy is a Creative Technologist and Technical Director based in Los Angeles with 11 years of experience building immersive web, mobile, installation, and real-time graphics projects for clients like AWS, Disney, Google and Wieden+Kennedy. He combines deep graphics and GPU expertise (OpenGL/GLSL, HLSL, Metal) with practical engine experience in Unity and Unreal to lead projects from concept through delivery, often blending animation, interactivity and AI. A hands-on coder across C++, C#, TypeScript and Swift, he’s contributed front-end features to the popular theatre-js motion design editor, improving animation tooling and sequence editing. Colin’s portfolio spans generative installations, AR/VR and algorithmic animation, and he frequently serves as a judge and advisor in the creative tech community. Known for bridging high-level creative vision with low-level shader and performance optimization, he thrives on turning ambitious, cross-disciplinary ideas into polished interactive experiences.
11 years of coding experience
7 years of employment as a software developer
Digital Media, Digital Media at Otis College of Art and Design
Contributions:4 commits, 15 PRs, 28 comments in 23 days
Contributions summary:Colin primarily contributed to the front-end development of the "theatre-js/theatre" repository, a motion design editor. Their work included implementing new features like the "hold" easing type within the curve editor, enhancing the user interface for animation control. They also worked on extending the studio with new dropdown tools and creating a basic three.js example, demonstrating a focus on UI and animation aspects of the project. Further, they added labeled markers for the sequence editor.
Contributions:155 commits, 89 pushes, 3 branches in 2 years
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