Colin Freeman is a Director of 3D Technical Art with over 17 years creating 3D games, virtual worlds, and interactive media for Fortune 500s, governments, museums, and academic projects. He bridges art and engineering—leading pipelines, modeling, animation, Unity development, and VR/AR interaction design while also building production tooling and compositing workflows. His background spans roles from Digital Media Solutions Architect at IBM to graduate research at Georgia Tech, where his current interests include machine learning and composition recognition applied to 3D content. Based in Bangor, Maine, he combines hands-on technical craft with team leadership and a history of shipping cross-platform experiences.
9 years of coding experience
20 years of employment as a software developer
Doctor of Philosophy (PhD) student, Digital Media, Doctor of Philosophy (PhD) student, Digital Media at Georgia Institute of Technology
Bachelor of Fine Arts (B.F.A.), Graphic Design and Illustration, Bachelor of Fine Arts (B.F.A.), Graphic Design and Illustration at University of Tennessee-Knoxville
Contributions:52 commits, 50 pushes, 4 branches in 1 year 1 month
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Colin Freeman - Director 3D Technical Art at Paradowski Creative