Colin Misbach

Gameplay Engineer II at Lightspeed L.A.

Irvine, California, United States
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Summary

👤
Senior
🎓
Top School
Colin Misbach is a seasoned gameplay engineer with a decade of experience building responsive, performant systems in Unreal and Unity across shipped console and PC titles. He specializes in C++ and C# for gameplay, AI, tools, and UI, and has a track record of finding and patching deep engine-level performance issues while creating scalable tools like a map that displays 10,000+ icons and procedural content generation tooling for UE5. His work spans single-player-to-multiplayer adaptations, camera and vehicle systems, and an AI Director for dynamic pacing, demonstrating both hands-on coding and designer-facing tool ownership. Based in Irvine, CA, he combines formal game development training with practical studio experience and a persistent drive to keep building games even outside his job description.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science - BS Software and Game Development, Bachelor of Science - BS Software and Game Development at Neumont University
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Github Skills (14)

contrast10
edge-detection10
shader9
burn9
urp9
unity3d9
melt9
javascript9
tweener9
shaderlab9
open-source9
grayscale7
css4
html2

Programming languages (3)

C#CSSJavaScript

Github contributions (5)

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Contributions:84 commits, 79 pushes, 1 branch in 8 months
bitbuilders/Nomad

Oct 2018 - Jan 2019

Contributions:133 pushes, 1 branch in 3 months
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Colin Misbach - Gameplay Engineer II at Lightspeed L.A.