Summary
Colin Misbach is a seasoned gameplay engineer with a decade of experience building responsive, performant systems in Unreal and Unity across shipped console and PC titles. He specializes in C++ and C# for gameplay, AI, tools, and UI, and has a track record of finding and patching deep engine-level performance issues while creating scalable tools like a map that displays 10,000+ icons and procedural content generation tooling for UE5. His work spans single-player-to-multiplayer adaptations, camera and vehicle systems, and an AI Director for dynamic pacing, demonstrating both hands-on coding and designer-facing tool ownership. Based in Irvine, CA, he combines formal game development training with practical studio experience and a persistent drive to keep building games even outside his job description.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS Software and Game Development, Bachelor of Science - BS Software and Game Development at Neumont University