Collie Bartley

Game Designer at Not Doppler

Sydney, New South Wales, Australia
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Summary

👤
Senior
🎓
Top School
Collie Bartley is a game designer based in Sydney with eight years of hands-on experience crafting small commercial and indie titles, currently shaping gameplay as one of two designers on Not Doppler’s Earn to Die Rogue. Trained at the Academy of Interactive Entertainment, Collie combines programming, 3D modelling and animation skills with a practical background teaching and mentoring students during AIE industry days and holiday courses. They’ve shipped multiple personal projects on itch.io that demonstrate a knack for compact, engaging mechanics and rapid prototyping, and continue to iterate on Unity and Blender skills in spare time. Comfortable in both solo and collaborative team roles, Collie pairs creative ambition with production discipline gained from roles ranging from Microsoft specialist to VR game master. Known for a playful, unpretentious creative voice (their GitHub bio calls them a “dumbass deer makin' games”), they bring both curiosity and persistence to building memorable player experiences.
code8 years of coding experience
bookGraduate Diploma, Management (Learning), Graduate Diploma, Management (Learning) at Academy of Interactive Entertainment (AIE) RTO 88021
bookMenai High School
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Github Skills (5)

prefab8
quest8
incremental-game6
iteration4
automation2

Programming languages (3)

C#ZenScriptGroovy

Github contributions (5)

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FawneBartley/The_Deep_One

Jul 2019 - Jul 2019

A Lovecraftian Incremental Game
Contributions:5 releases, 49 commits, 1 PR in 16 days
incrementalgameincremental-game
Contributions:95 pushes, 6 branches in 4 months
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Collie Bartley - Game Designer at Not Doppler