Summary
Collin Anderson is a software developer and tech artist with nine years of hands-on experience and over five years focused on Unity game development, currently applying his skills at Los Alamos National Laboratory. He blends gameplay programming, technical art, and indie game design sensibilities to ship polished interactive experiences and tools, and is comfortable solving complex problems independently or within a team. Collin’s background includes formal game development training (BS in Animation & Game Development), work at a small studio (Sylphlings), and a long history of content creation—giving him a keen sense for player-facing design, communication, and iteration. Based in Rio Rancho, NM, he’s a fast learner who steadily improves workflows and aspires to deepen his impact as a game designer, gameplay programmer, or technical artist.
9 years of coding experience
5 years of employment as a software developer
Central New Mexico Community College
Computer Science, Computer Science at The University of New Mexico
Bachelor of Science - BS, Animation & Game Development, Bachelor of Science - BS, Animation & Game Development at Utah Valley University
Sign languages