Collin Anderson

Software Developer at Los Alamos National Laboratory

Rio Rancho, New Mexico, United States
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Summary

👤
Senior
🎓
Top School
Collin Anderson is a software developer and tech artist with nine years of hands-on experience and over five years focused on Unity game development, currently applying his skills at Los Alamos National Laboratory. He blends gameplay programming, technical art, and indie game design sensibilities to ship polished interactive experiences and tools, and is comfortable solving complex problems independently or within a team. Collin’s background includes formal game development training (BS in Animation & Game Development), work at a small studio (Sylphlings), and a long history of content creation—giving him a keen sense for player-facing design, communication, and iteration. Based in Rio Rancho, NM, he’s a fast learner who steadily improves workflows and aspires to deepen his impact as a game designer, gameplay programmer, or technical artist.
code9 years of coding experience
job5 years of employment as a software developer
bookCentral New Mexico Community College
bookComputer Science, Computer Science at The University of New Mexico
bookBachelor of Science - BS, Animation & Game Development, Bachelor of Science - BS, Animation & Game Development at Utah Valley University
languagesSign languages
github-logo-circle

Github Skills (10)

skill7
dialogue-systems6
spinner6
unity3d6
tabletop5
oms4
game-development4
conversations4
godot2
framework71

Programming languages (3)

C#ShaderLabMathematica

Github contributions (5)

github-logo-circle
Contributions:2 PRs, 63 pushes, 8 branches in 3 years 3 months
genaralskar/gsTuts

Jan 2020 - Jan 2022

repo for my tutorial stuff
Contributions:14 commits, 4 PRs, 15 pushes in 2 years
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Collin Anderson - Software Developer at Los Alamos National Laboratory