Summary
Collin Patrick is a gameplay programmer with 8 years of software experience and 3+ years focused professionally on game design and development, currently building live-service features at Graphite Lab. He specializes in Unity3D and C#, integrating and maintaining SDKs for ads, IAP, analytics, cloud saves, push, attribution, localization, and A/B testing to support mobile and console live economies. Collin has shipped and ported titles across iOS, Android, Nintendo Switch, Google Stadia and Atari VCS, and regularly collaborates with designers, artists, and analytics teams to iterate on monetization and player experience. He brings practical systems-support experience from junior roles into gameplay engineering, with a knack for bridging tooling/SDK complexity and production needs. Based in Lewisville, Texas, he combines hands-on fabrication and IT repair roots with game-focused engineering discipline. He’s particularly effective at turning third-party SDK ecosystems into reliable, cross-platform game services that keep live games running smoothly.
7 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Interactive Design - Game Design Concentration, Bachelor's degree, Interactive Design - Game Design Concentration at Maryville University of Saint Louis