Collin Russell is a Senior Software Engineer in the Greater Seattle Area with nine years of experience building and validating AR/VR platforms and APIs at Apple, with a current focus on RealityView API design and implementation. He brings a strong QA background across visionOS, ARKit, SceneKit, and RealityKit, which informs a pragmatic, test-driven approach to engineering and iteration. Comfortable leading cross-functional teams and having served as a Scrum Master, he excels at improving processes that balance developer velocity with product quality. Outside of software he applies hands-on craftsmanship from blacksmithing and carpentry to problem solving, helping him prototype and communicate complex ideas physically as well as in code. Known for being personable and approachable, he pairs deep domain experience in immersive technologies with a continual appetite for learning.
9 years of coding experience
12 years of employment as a software developer
High School Diploma, High School Diploma at Rainier High School
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