Collin Smith is a Product Owner with 12 years of experience bridging engineering, QA, and product delivery to bring complex manufacturing and consumer software from inception to release. Based in Hayward, California, he combines hands-on technical roots—ranging from technical support and QA to scrum master roles—with product stewardship at DELMIAWorks, guiding scrum teams to build customer-centered solutions. His background in testing SOAP/REST APIs and leading Android QA gives him a practical bias toward quality and operability in shipped features. An active developer in hobby open-source, he contributed backend and client work to a Java/LibGDX remake of Diablo II, underscoring both systems-level thinking and a passion for game engineering. Known for translating customer pain points into prioritized roadmaps, he excels at moving cross-functional teams toward measurable outcomes.
12 years of coding experience
11 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
Contributions:5 releases, 1 review, 2546 commits in 6 years 3 months
Contributions summary:Collin primarily worked on Diablo II remaking, contributing to both the server and client side. The commits demonstrate the implementation of features such as ping response system and animated cursors. The user also refactored existing code and fixed bugs in the map viewer tool.
Contributions:149 commits, 126 pushes, 2 branches in 11 months
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